Wednesday, April 28, 2010
We are pleased to give you another quick update today, explaining you the variety of extras that can be collected in Söldner-X 2: Final Prototype. As you may remember from the first Söldner-X game, extras can be set free by shooting down enemies (enemies that always carry an extra are flashing in a distinct color), via the chaining system or are hidden in secret containers or obstacles that can be shot down.
What's different from Söldner-X: Himmelsstürmer however is that there are no longer extras with any negative effects in the game, so everything you collect in Söldner-X 2 will be to your benefit. There's a mixture of old and new extras in Final Prototype as you can see from the chart below.
* Note: There are further weapon extras that can be unlocked during the process of the game which are not included in this chart.
Posted by eastasiasoft at 12:15 PM
Thursday, April 15, 2010
Söldner-X 2: Final Prototype will launch on the PlayStation Network during the month of May. Further release details will follow soon.
Posted by eastasiasoft at 3:55 PM
Thursday, April 8, 2010
Please accept our apologies for the lack of updates during the last three weeks. This is going to change now with a few interesting topics that we'd still like to introduce to you before the Söldner-X 2: Final Prototype product launch.
We are starting today with a pretty big introduction, talking a bit about the different kind of playerships, their weapons and the weapon system in Söldner-X 2 in general.
In Söldner-X 2 you can choose from out of three different playerships. Two of them ('Thor' and 'Mexxus II') can be selected right from the start, while a third playership is hidden and can be unlocked by successfully passing a certain challenge (Note: We talked about the challenge mode before).
Each ship has its own characteristics and primary weapons equipped:
Posted by eastasiasoft at 5:40 PM