Wednesday, April 28, 2010

We are pleased to give you another quick update today, explaining you the variety of extras that can be collected in Söldner-X 2: Final Prototype. As you may remember from the first Söldner-X game, extras can be set free by shooting down enemies (enemies that always carry an extra are flashing in a distinct color), via the chaining system or are hidden in secret containers or obstacles that can be shot down.

What's different from Söldner-X: Himmelsstürmer however is that there are no longer extras with any negative effects in the game, so everything you collect in Söldner-X 2 will be to your benefit. There's a mixture of old and new extras in Final Prototype as you can see from the chart below.

* Note: There are further weapon extras that can be unlocked during the process of the game which are not included in this chart.


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