Limit attack in action

Monday, February 22, 2010

Today we are very excited to bring you more details about yet another brand new feature that has been added to Söldner-X 2: Final Prototype. You might already have spotted some devastating attacks from the last batch of screenshots that were released last week. Yes, we are talking about the limit attack.

Next to the shockwave bomb that is once again making its return to Final Prototype, each playership can equip a very strong limit attack.

How does this work?


Challenge mode & new screenshots

Wednesday, February 17, 2010
As you may (or may not) have read in our latest press release from today, Söldner-X 2: Final Prototype adds a new previously unannounced game mode, the challenge mode.

As always, in our blog we give you a bit more inside information what the fuss is all about. One aspect we cared about a lot when creating Söldner-X 2 was to add more replay value to the game. So where we left off in terms of unlockables with Söldner-X: Himmelsstürmer is where we started with Final Prototype.



How the chaining system works

Monday, February 8, 2010

Last time we talked about the new play rank system, this time we are going a little in-depth with the chaining system. If you have played the original Söldner-X game, you already know its significance. Chaining helps you to gain extras and power up your ship.

Speaking about the chaining system in Söldner-X 2: Final Prototype, this is very much the same. Successfully complete chains and gain bonus items, such as power ups, health ups, weapon extras, score bonuses, extra lives and so on.

However, the system itself has very much changed in Söldner-X 2. As you may have seen from a number of screenshots, the new chaining gauge consists of the following elements.




Soundtrack details & preview medley

Monday, February 1, 2010


In our last post we gave you the first insight of the game's unique play rank system. Today we are speaking a little about the music in Söldner-X 2: Final Prototype.

Rafael Dyll, well acknowledged for his works in Söldner-X: Himmelsstürmer is once again responsible for all background music tracks in this sequel. There will be a total of 28 tracks in the game, placing symphonic elements amidst wholly new soundscapes and sporadically even returning to the melodies that made the original game's soundtrack so memorable.

A compilation of all those tracks is going to be available in a commercial CD format. Recorded and produced by Rafael Dyll, mastered at Popmusic.dk studio in Copenhagen, the Söldner-X 2: Final Soundtrack is going to launch alongside release of the game later this year.

Detailed product information are available at eastasiasoft.com. If you are interested in placing a preorder, you can do it right here.

Giving you a first taste of Söldner-X 2: Final Prototype's in-game music, check out the first preview medley.